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Merrily we roll along...

This is not your first rodeo. You’ve been adventurers your whole lives. You’re drawn to the town of Bagon for one last hurrah before your party splits to go their separate ways (you aren’t young and spry forever, after all). Verity, a powerful, albeit not visibly malevolent, enchantress, has recently acquired an Orb that is said to bend time, space, and all of matter. She resides, quite stereotypically, at the top of a tower in the middle of the Misty Woods. That’s where you’re headed. That Orb could do a lot of good if it does what legend says it’s capable of, and Verity has yet to step down and answer to to the kingdom as to its capabilities, especially given the oncoming war. This task seems simple enough...

The Mechanics

Stipulations:
  • System: Pathfinder
  • ​Starting Attributes: 8, 10, 12, 14, 16, 18
  • Core Classes Only, No Archetypes
  • Human Only
  • Level 12
  • ***Make the IDEAL character you would play/would know inside and out***
  • Party Size: 4 to 5 (no repeating classes)